Human Computer Interection MCQs
What is HCI?
HCI is stand for Human Computer Interection.In this course you discuss how human can interact with the system, good and bad system are discussed.
- How information is received and responses given via a number of input and output channels? *
- ______________ is deductive reasoning.
- The golden rule of design is
- A usable system is _____.
- ___________ measures how quickly users can finish there work.
- What is not the benefits of HCI?
- The communication between system & user is called as _______.
- People who can develop & create the visual designs of websites. such as layouts & animation called as ___________.
- Consistency, Generality & Familiarity are the components of which design principles?
- What is WYSIWYG?
- Which is not the principles of HCI Design?
- _______ an iterative design process in which designers focus on the users and their needs in each phase of the design process.
- User centered design process includes in which phase of software development life cycle.
- ___________ the final product is frequently evaluated, as consumer needs evolve and change.
- What is encoding process of human memory?
- Iconic, Echoic & Haptic memory is type of.
- Moving fingers in font of eye persistence's of image after things has been removed is the example of
- Information received by the ears is the example of
- First movie you watched with your friends is the example of ________.
- The memory which provides information about names of colors, the sounds of letters,the capitals of countries and basic facts acquired overa life time is called as _______.
- Short term memory has ________________.
- Which are the general factors affecting on memory?
- If it is Friday then she will go to work is the example of ______________.
- ___________ generalizing from cases we have seen to infer information about cases we have not seen.
- ______________ is the process of finding a solution to an unfamiliar task, using the knowledge we have.
- Career Goals Themes In Interaction Design Fields are ____________.
- Which are the interdisciplinary fields of Human Computer Interaction?
- The interaction framework has four parts. User, Input, System & Output
- _________ is study of people in there working environment.
- Most attractive language of interaction style for communication with computers.
- Which is not a interaction style with computers?
- Examples of Form fills & spreadsheets interaction styles are ________.
- What is mean by WIMP Interface?*
- Users experience depends on _______
- Can Usability is the best feature of Human Computer Interaction?
- What is short term memory?
- There are tages of Donald Normana's model in interaction?
- Which cells help to recognize the pattern.
- In which theory initial state is compared with the goal state and an operator is chosen?
- Short term human memory is related to
- "Slip" occur when a person is skilled in a task and elements of task changes.
- The visual angle in human can be affected by
- The QWERTY keyboard differs from the DVORAK keyboard in that
- which of the following are important in the design focus of HCI?
(a) visual channe!
(b) auditory channel
(c) haptic channel
(d) All the above
(d) All the above
(a) Reasoning from event to cause
(b) generalizing from cases we have seen to infer information about cases we have not seen
(c) Deriving logically necessary conclusion from given premises.
(d) All of the
(c) Deriving logically necessary conclusion from given premises.
(a) understand your materials
(b) understand computers
(c) understand people
(d) All of the above
(d) All of the above
(a) Easy Easy to learn
(b) Effective and Efficient to use
(c) Both a and b
(d) Not secured
(c) Both a and b
(a) Efficiency
(b) Security
(c) Flexible
(d) Not in Above
(a) Efficiency
(a) Gaining Market Share
(b) Improving Productivity
(c) Reducing Development Cost
(d) Generates errors in communication
(d) Generates errors in communication
(a) Interaction
(b) Data
(c) Interference
(d) Sharing
(a) Interaction
(a) Web Designer
(b) System Administrator
(c) Information Architects
(d) Testers
(a) Web Designer
(a) Predictability
(b) Memorability
(c) OCompatibility
(d) Simplicity
(a) Predictability
(a) What you see is what you get?
(b) Where you see is where you get?
(c) What you see is where you get?
(d) None of the above
(a) What you see is what you get
(a) Compatibily
(b) Momorabilty
(c) Responsiveness
(d) System sharing
(d) System sharing
(a) Users Centered Design
(b) Optimization
(c) Stability
(d) Software Life Cycle
(a) Users Centered Design
(a) Planning Phase
(b) Design Phase
(c) Coding Phase
(d) Testing Phase
(b) Design Phase
(a) Deployment
(b) Testing
(c) Usability
(d) OEvaluation
(a) Deployment
(a) Transferring information from short term to long term memory.
(b) Process of remembering information.
(c) Storing information in permanent storage.
(d) Fetching information
(a) Transferring information from short term to long term memory.
(a) Sensory memory
(b) Short term memory
(c) Long term memory
(d) None
(a) Sensory memory
(a) Echoic Memory
(b) Haptic Memory
(c) Iconic Memory
(d) None
(c) Iconic Memory
(a) Echoic Memory
(b) Haptic Memory
(c) Iconic Memory
(d) None
(a) Echoic Memory
(a) Episodic Memory
(b) Haptic Memory
(c) Short term memory
(d) Sensory Memory
(a) Episodic Memory
(a) Episodic memory
(b) Semantic memory
(c) Short term memory
(d) lconic memory
(b) Semantic memory
(a) Limited capacity of information
(b) More capacity of information
(c) Both a and b
(d) None
(a) Limited capacity of information
(a) Good health
(b) Age of the learner
(c) Sleep or rest
(d) All of the above
(d) All of the above
(a) Inductive Reasoning
(b) Deductive Reasoning
(c) Abductive Reasoning
(d) None
(b) Deductive Reasoning
(a) Inductive Reasoning
(b) Deductive Reasoning
(c) Abductive Reasoning
(d) None
(a) Inductive Reasoning
(a) Reasoning
(b) Problem solving
(c) Memory Optimization
(d) None
(b) Problem solving
(a) Interaction Designer
(b) Strategic Design Planning
(c) Research, Scholarship, & Creative Activity
(d) All of the above
(d) All of the above
(a) Psychology
(b) Engineering
(c) Computing Sciences
(d) All of the above
(d) All of the above
(a) True
(b) False
(a) True
(a) Interactivity
(b) Interference
(c) Ergonomics
(d) Behavior
(c) Ergonomics
(a) Menu Style Interaction
(b) Natural Programming Language Interfaces
(c) Query Dialogue Interface
(d) None of the above
(b) Natural Programming Language Interfaces
(a) Command Line Interface
(b) Menu based Interface
(c) WIPM Interface
(d) PPT Interface
(d) PPT Interface
(a) MS-Excel (b) Google Forms (c) Educational Academic (d) All of the above
(d) All of the above
(a) Windows, Icons, Menus, Pointers
(b) Windows, Iconic, Menus, Paid
(c) Windows os, Iconic, Menus, Pointering
(d) Windows, Iconic, Memory, Pointers
(a) Windows, Icons, Menus, Pointers
(a) Products & Services
(b) Device & System
(c) Functionalities & Values
(d) All of the above
(d) All of the above
(a) Yes
(b) No
(c) May be
(d) None
(a) Yes
(a) permamnent storage
(b) temporary storage
(c) All of the above
(d) None of the
(b) temporary storage
(a) 5
(b) 6
(c) 7
(d) 8
(c) 7
(a) Y cells
(b) Z cells
(c) x cells
(d) both a & b
(c) x cells
(a) Abductive Reasoning
(b) Gestalt theory
(c) Problem space
(d) both b & c
(c) Problem space
(a) RAM
(b) Hard drive
(c) SSD
(d) Optical drive
(a) RAM
(a) True
(b) False
(a) True
(a) force
(b) light
(c) size
(d) color
(c) size
(a) The Dvorak keyboard lays out the letters differently to achieve faster typing
(b) The Qwerty keyboard lays out letters differently to achieve faster typing
(a) The Dvorak keyboard lays out the letters differently to achieve faster typing
(a) Thinking of the user
(b) Testing the HCI
(c) Involving the users
(d) All of the above
(d) All of the above
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